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73. Mercy Mission

In the aftermath of a gang battle, both sides try to get their fallen fighters to safety.

Source: White Dwarf, April 2021

Battlefield

Standard.

Crews

  • Random (5).

In addition, both teams add the following:

  • 1 Rogue Doc (Hangers-on).
  • 1 Hive Scum (Stub Gun).

Tactics Cards

  • None

Deployment

Take turns (starting with the winner of a roll-off) in each of the following steps:

  1. Place one of the 5 random enemy fighters anywhere on the battlefield, continue until all are deployed.
  2. Place the friendly Rogue Doc & Hangers on a random battlefield edge. Then the other gang does the same on the opposite battlefield edge.

Note that the battlefield edge where the Rogue Doc and Hive Scum is placed counts as the gang’s edge for the purpose of XP rewards, ending and winning the battle.

The Aftermath

A brutal gang fight has taken place, and the battlefield is strewn with downed fighters.

All 5 random fighters from both teams begin:

  • Seriously Injured (Recovery rolls are made as normal at the end of each round).
  • Only 1 Wound remaining (if having more).
  • All weapons counts as Out of Amo (can be reloaded as normal after recovering).

For this battle, all gangs (including all fighters) have the following effects:

  • No Lasting Injuries if going Out of Action.
  • No need to make Bottle tests.

Mission of Mercy

Hive Scum (Generic)

MWSBSSTWIALdClWilInt
5”4+4+3314+18+8+8+8+
WeaponRg SRg LAc SAc LSAPDAmTraits
Stub Gun6"12"+2-3-14+Plentiful, Sidearm

Special Rules

  • Can't Coup de Grace.

Rogue Doc

MWSBSSTWIALdClWilInt
5”5+5+2314+19+8+7+5+
WeaponRg SRg LAc SAc LSAPDAmTraits
Stub Gun6"12"+2-3-14+Plentiful, Sidearm

Skills: Medicae.
Wargear: Medicae kit.

Special Rules

  • Can't Coup de Grace.
  • Only Pinned if hit by an attack (otherwise unaffected).

Ending the Battle

The battle ends when one of the following is true:

  • Only one gang has fighters remaining on the battlefield (except the Rogue Doc and Hive Scum).
  • One gang has 3+ fighters B2B with their battlefield edge (except the Rogue Doc and Hive Scum).

Victory

  • The winner is the only gang with 3+ fighters B2B on their battlefield edge. Otherwise it is a draw.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 to each fighter B2B with their battlefield edge.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.