Skip to main content

97. Breakdown

"In the Wastes, your wheels are your life."
- Drak Harvos, Palanite Enforcer

In this scenario, one gang is trying to get their vehicles working and escape from a rival gang.

Source: Necromunda 2018 Rulebook

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard (Ash Wastes). Size approximately 3'x3' to 4'x4'.

Crews

Vehicles can be included (defender must include at least 1 as the Broken Down vehicle).

  • Attacker: Custom (8) + Reinforcements.
  • Defender: Random (D3+2) + Reinforcements. Additionally, add 1 random vehicle to be the Broken Down Vehicle.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

  1. Defender: Set up the Broken Down Vehicle in the centre. Then set up the entire crew within 6" of the Broken Down Vehicle.
  2. Attacker: Entire crew within 6" of any battlefield edge, at least 9" from enemies.

Reinforcements

  • Start of each End phase.
  • X (where X is the round/turn number) per gang. 1 for the first end phase, 2 for the second end phase, etc.
  • Within 3" of any battlefield edge.

Broken Down Vehicle

The defenders must protect the Broken Down Vehicle until the crew can make it running again and fend off an assault by the attackers.

The Broken Down Vehicle cannot move or shoot.

At the start of each round, roll a D6 + the round/turn number:

  D6  Result
2-3Still Busted: No effect (roll again next round).
4-5Getting Closer: +1 to the next roll.
6-7Gun Operational: The guns are now functioning. If this result is rolled again, +1 to the next roll.
8False Start: Move 2D6" in any direction.
9Fully Repaired: Move & shoot normally (stop rolling to repair again).

The vehicle escapes if contacting a battlefield edge.

Fleeing The Battlefield

If the defender voluntarily bottles out and flees the battlefield, the attacker automatically wins.

Ending the Battle

The battle ends at the end of any round if any of the following are true:

  • Broken Down Vehicle destroyed or moved off the battlefield.
  • No attackers remaining on the battlefield.

Victory

The attacker wins if any of the following are true:

  • Broken Down Vehicle is destroyed.
  • No other defenders remain on the battlefield.
  • Fleeing the Battlefield: The defender voluntarily bottles out and flees the battlefield.

Otherwise the defender wins.

Rewards

Credits

  • D6x10 (win)

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 to the Broken Down Vehicle if surviving.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • +1 to both gangs if this was the first battle against each other.