123. The Last Stand (v2)
In this scenario, a desperate gang declares that they will take on all others... to the death!
Source: White Dwarf 482
Underdog Scenario
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
- Underdog tactics cannot be used in this scenario.
Attacker & Defender
The Underdog is the defender (otherwise roll-off).
Battlefield
Standard (Sector Mechanicus / Ash Wastes).
Crews
Custom.
Deployment
- Defender: Within 6" of the centre.
- Attacker: At least 18" of the centre.
To The Bitter End!
A desperate gang declares that they will take on all comers - to the death!
Defender:
- Cannot bottle out (for any reason).
- Defenders taken OoA within 6" of the centre suffer limited drawbacks from going Into Recovery. A defender is still ready to fight in the next battle, but cannot perform post-battle actions (as normal).
Ending the Battle
The battle ends when only one gang has models remaining.
Victory
The last remaining gang is the winner. Otherwise it is a draw.
Rewards
Credits
- Win: D6x10.
- Lose: D3x5.
Experience
Scenario specific rewards:
- +1 for taking part.
- Each defender taken OoA are rewarded the following depending on round:
- Round 1-3: +D3.
- Round 4+: +D6.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +1+D3 to the defender for winning.
- +1 to the attacker for winning.