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123. The Last Stand (v2)

In this scenario, a desperate gang declares that they will take on all others... to the death!

Source: White Dwarf 482

Underdog Scenario

This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:

  • At least 400 less Gang Rating than the enemy.
  • Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
  • Underdog tactics cannot be used in this scenario.

Attacker & Defender

The Underdog is the defender (otherwise roll-off).

Battlefield

Standard (Sector Mechanicus / Ash Wastes).

Crews

Custom.

Deployment

  1. Defender: Within 6" of the centre.
  2. Attacker: At least 18" of the centre.

To The Bitter End!

A desperate gang declares that they will take on all comers - to the death!

Defender:

  • Cannot bottle out (for any reason).
  • Defenders taken OoA within 6" of the centre suffer limited drawbacks from going Into Recovery. A defender is still ready to fight in the next battle, but cannot perform post-battle actions (as normal).

Ending the Battle

The battle ends when only one gang has models remaining.

Victory

The last remaining gang is the winner. Otherwise it is a draw.

Rewards

Credits

  • Win: D6x10.
  • Lose: D3x5.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • Each defender taken OoA are rewarded the following depending on round:
    • Round 1-3: +D3.
    • Round 4+: +D6.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +1+D3 to the defender for winning.
  • +1 to the attacker for winning.