78. Break In
Seizing their chance to secure some loot, the attacking gang heads straight for the stronghold's armoury.
Source: Hive War Rulebook 2021
Attacker & Defender
The winner of a roll-off chooses whether to be the attacker or defender.
Battlefield
20"x16" as shown (each square is approximately 2"x2").
4 Loot are placed at the centre.
LOOT
= Loot Casket
Crews
- Random (5).
Tactics Cards
- Draw 2, keep 1.
Deployment
- Defender: Green.
- Attacker: Red.
Steal The Loot
Count how many Loot are opened.
Ending the Battle
The battle ends when only one gang has fighters remaining on the battlefield.
Victory
The gang that opened most Loot is the winner. Otherwise it's a draw.
Rewards
Experience
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Linked Rewards
Hive War Rulebook (N21) has a simplified 'linked' campaign. This campaign only has the following reward:
- 50 credits per opened loot with the contents of an Ammo cache (4+).