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64. Khimerix Hunt

Something’s stalking the gang’s turf.

Source: House of Blades

Designer's Note: Scrag 'Em All!

While the scenarios presented here have been designed specifically for House Escher gangs, there is no reason that, with the permission of the Arbitrator, they might not be used for any gang.

The Khimerix Hunt can make for an interesting Arbitrated battle, with the Arbitrator taking control of the Khimerix, or perhaps multiple Khimerix, and having the hunters become the hunted. Back from the Dead is intended to represent the creation of a Death-maiden, but could equally represent any ganger abandoned by their comrades fighting to make it back to their gang hideout.

Battlefield

Standard.

Crews

  • Custom (D3+7).

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard

The Khimerix

Something’s stalking the gang's turf. The Escher have released a newly-created Khimerix into the underhive and are using a rival gang to train the half-wild beast. The Khimerix may show itself the first time blood is spilled.

Khimerix

MWSBSSTWIALdClWilInt
6”4+4+4533+38+7+7+8+
WeaponRg SRg LAc SAc LSAPDAmTraits
Gaseous eruption breath-T------Gas
Razor-sharp Talons-E--S+1-13-Rending

Wargear: Scaly hide (6+, 5+ against Blast/Template, same as: Flak armour).

Regeneration

Unless ablaze, can spend a Simple action (Regeneration) to heal 1 wound on a 4+.

Crushing Blow

Nominate one attack (before rolling to hit) to gain +1 S & D (if hitting).

Appearance

The Khimerix does not start on the battlefield, but appears after a fighter is injured. Whenever a fighter (in any gang) suffers a Flesh Wound, is Seriously Injured or taken Out of Action, the Khimerix will appear on a 5+.

Each additional time the roll is made in the same round, add 1 to the result. Once the Khimerix has appeared, do not roll for it again to appear this round.

The injured fighter’s gang can place the Khimerix anywhere B2B with the injured fighter, or where the fighter was if taken Out of Action. It then immediately takes an action.

Actions

Whenever the Khimerix takes an action, use the following

PriorityTriggerAction
1Closest fighter B2BFight (Basic)
2Closest fighter within 9“Charge (Double)
3Closest fighter within 12“Move (Simple) + Shoot (Basic)
4Khimerix woundedRegeneration (Simple)
5None of the aboveReturn to the Shadows

The Khimerix will always target the closest fighter with its attacks. If 2 fighters are equally distant, then randomly determine the target.

Back to the Shadows

If in B2B with a Seriously Injured fighter in the End phase and no other fighters within 6” of the Khimerix, it will:

  • Drag its prey off into the shadows (counts as going Out of Action).
  • Removing itself from the battlefield.

If wounded by an attack, after making a save (if any), but before applying the damage, the Khimerix will make an Initiative test. If passed:

  • Only suffer a single wound.
  • Ignore any weapon traits of the attack.
  • Removing itself from the battlefield.

In both cases, it will not appear again this round, but may appear in later rounds (as detailed above).

Bigger Problems

Fighters can only choose the Khimerix as a target while within 12” of it.

Ending the Battle

The battle ends when one of the following is true:

  • Only one gang has fighters remaining.
  • The Khimerix is taken Out of Action.

Victory

The gang that took the Khimerix Out of Action is the winner. Otherwise it is a draw.

Rewards

Credits
  • 2D6x10 to the winning gang.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 for taking the Khimerix Out of Action.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 to the winner.
  • -1 to any gang that bottled out.