93. Mining Expedition
You can’t always take stuff from other scum – sometimes, you’ve got to go dig for it.
In the Mining Expedition scenario, two gangs fight to extract precious scrap from the underhive.
While this scenario can be played in any campaign, there are additional effects when played in an Outlander campaign. These are noted throughout this scenario.
Phase 1
Double the amount of Materials received as rewards if played in Phase 1.
Source: Book of the Outcast
Battlefield
Standard.
Add 4 Prospecting Sites (abouce 4" in size) at least 8" from any battlefield edge.
Crews
- Custom (10).
Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
Standard.
Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Prospecting Sites
Active fighters within within a Prospecting Site and at least 6" from any enemy fighter can spend a Double action (Prospect), then roll a 2D6:
2D6 | Result |
---|---|
2 | Sink hole! Pass an Initiative test or go Out of Action. If successful, become Seriously Injured. |
3-5 | Damn thing bit me! Suffer a S1 hit. |
6-9 | There might be something here… No result (yet), but if this fighter can roll 3D6 next time on this table for this site. |
10+ | Some good scrap here! The fighter finds a rich seam of scrap to mine. This site is mined out and cannot be Prospected again. |
Ending the Battle
The battle ends when any of the following are true:
- Only one gang remains on the battlefield.
- All sites are prospected.
Victory
The gang who prospected most sites is the winner. Otherwise it is a draw.
Rewards
Credits
- 2D6x10 per mined out site.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 per mined out site.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- -1 for bottling out.