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48. Blood Rites

A dark offering for the gods.

Source: Book of Ruin

Attacker & Defender

If only one gang is Chaotic, then that gang is the attacker. Otherwise, the gang who chose this scenario is the attacker, the other is the defender.

Battlefield

Standard.

Crews

  • Attacker: Custom (10)
  • Defender: Random (D3+3) + Reinforcement

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Reinforcements

  • Defender: 1.
  • Each End phase (starting on the 2nd round).

Sacrifices

The attacker is seeking to stain the ground with a blood offering.

Defending fighters taken Out of Action are not removed from the battlefield. Instead the fighter becomes a ‘downed fighter’:

  • Apply a Lasting Injury as normal.
  • Still considered Out of Action (no longer becomes Ready).
  • Can't make any actions for any reason.

Other fighters can spend a double action to drag a downed fighter up to a single Movement distance.

Attacking fighters B2B with a downed fighter can spend a double action (Blood Ritual) to gain a Blood token. The fighter must immediately pass a Toughness test, or be removed.

Ending the Battle

The battle ends when at least 1 condition is true:

  • Only one gang has fighters remaining (at the start of a round).
  • The end of round 9.

Victory

The attacker wins if having 5+ Blood tokens when the battle ends, or being the last remaining gang. Otherwise the defender wins.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.
  • Attacker: +1 per Blood token gained.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.
  • -1 to any gang that bottled out.