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54. War in the Shadows

Scouts fight it out to gain a toehold for their gangs.

Source: Book of Ruin

Battlefield

Standard.

Crews

  • Custom (1):
    • Max 1 Wound.
    • Not a Leader.
    • Not a Champion.

Tactics Cards

  • Custom (2).
  • Underdogs (lowest Gang Rating): + Random (1).

Deployment

Fighters do not begin the battle on the battlefield, but will move onto the battlefield after the battle has begun using the Forward Scouts rule.

Reinforcements

  • 1 per gang.
  • Each End phase (starting on the 2nd round).
  • Within 2" of a friendly fighter and not in LOS of any enemies (if these conditions can't be met, the reinforcement can't be deployed).

Forward Scouts

The purpose of the player’s starting crew is to act as scouts, infiltrating the battlefield and taking out any enemy scouts they encounter.

In the first round, take turns deploying the scout fighter (starting with the gang with Priority) anywhere on the battlefield:

  • Not within 1” of another fighter.
  • Not in LOS of any enemy fighters.

After deployment, the fighter becomes Ready and can immediately activate with a single action (Simple/Basic).

Ending the Battle

The battle ends when at least one of the following is true:

  • Only one gang has fighters remaining (at the start of a round).
  • The end of round 10.

Victory

The gang with most remaining fighters is the winner. In case of a tie, the gang that Seriously Injured or took Out of Action the most enemies is the winner.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.
  • -1 to any gang that bottled out.