43. Scavenge
Desperate for supplies, gangs loot the battlefield.
Source: Book of Ruin
Battlefield
Standard.
Crews
- Custom (D3+7).
Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
- Standard.
- 2D6 loot (caskets, barrels, consoles, etc.). Take turn deploying (starting with the gang with Priority):
- At least 3” from any terrain.
- At least 6” away from any battlefield edge.
House Rule (Necrodamus)
The original loot deployment rules are broken. Use this instead:
- At least 12” from own deployment zone.
- At least 6” from another loot.
Looting the Battlefield
Gangs are out for loot and steal anything that’s not nailed down - and some things that are!
A fighter within 1” of a loot can make a Loot (Double) action to see if it contains anything useful. Roll a D6:
D6 | Result |
---|---|
1 | Booby trap! Explodes like a frag trap: Str 3, D 1, Blast (5”), Knockback. |
2-3 | Nothing. |
4+ | 1 loot point. |
Regardless of the result, the loot is removed from the battlefield.
Ending the Battle
The battle ends when at least 1 condition is true:
- Only one gang has fighters remaining.
- No more loot.
Victory
The gang that gathered the most loot points is the winner. If the score is equal:
- Uprising: The gang with Ascendancy is the winner.
- Otherwise: Draw.
Rewards
Credits
- D3x10 per loot point.
Experience
Scenario specific rewards:
- +1 for taking part.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 for winning.
- -1 to any gang that bottled out.
Uprising
Phase 1:
- Credits: As described above.
Phase 3:
- Starvation: +1 per enemy Out of Action.
- Scavenge: +1 per loot point.