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43. Scavenge

Desperate for supplies, gangs loot the battlefield.

Source: Book of Ruin

Battlefield

Standard.

Crews

  • Custom (D3+7).

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

  1. Standard.
  2. 2D6 loot (caskets, barrels, consoles, etc.). Take turn deploying (starting with the gang with Priority):
    • At least 3” from any terrain.
    • At least 6” away from any battlefield edge.
House Rule (Necrodamus)

The original loot deployment rules are broken. Use this instead:

  • At least 12” from own deployment zone.
  • At least 6” from another loot.

Looting the Battlefield

Gangs are out for loot and steal anything that’s not nailed down - and some things that are!

A fighter within 1” of a loot can make a Loot (Double) action to see if it contains anything useful. Roll a D6:

D6Result
1Booby trap! Explodes like a frag trap: Str 3, D 1, Blast (5”), Knockback.
2-3Nothing.
4+1 loot point.

Regardless of the result, the loot is removed from the battlefield.

Ending the Battle

The battle ends when at least 1 condition is true:

  • Only one gang has fighters remaining.
  • No more loot.

Victory

The gang that gathered the most loot points is the winner. If the score is equal:

  • Uprising: The gang with Ascendancy is the winner.
  • Otherwise: Draw.

Rewards

Credits

  • D3x10 per loot point.

Experience

Scenario specific rewards:

  • +1 for taking part.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.
  • -1 to any gang that bottled out.
Uprising

Phase 1:

  • Credits: As described above.

Phase 3:

  • Starvation: +1 per enemy Out of Action.
  • Scavenge: +1 per loot point.