116. Parley Showdown
“You leave me no choice. This path would spell disaster for the whole of the House of Blades!”
- Cyniss, the Mother of Poisons, HouseEscher
In this scenario, two gang leaders meet to discuss terms, when one crew launches an unexpected attack to take out the opposing leader!
Source: Cinderak Burning
Battlefield
Standard (Zone Mortalis / Sector Mechanicus). There should be a clear area with about 6" diameter in the centre of the battlefield.
Crews
- Custom (4) + Reinforcements.
No vehicles or mounts.
Each starting crew must include the Leader. If a Leader isn't available, use a Champion instead (considered the Leader for the purpose of this scenario).
Tactics Cards
- Custom (2).
- Underdog (Gang Rating): +1 random per 100 credits.
Deployment
Take turns deploying fighters, starting with the gang with the highest rating:
- Within 12" of the centre.
- At least 9" from enemies
Reinforcements
- 2 per gang.
- Each End phase (starting on round 2).
- Randomize the battlefield edge.
I Come To Bury The Queen, Not Praise Her
Both gangs turned up to parley, and so brought no guns with them.
All fighters in all starting crews can only use Melee weapons.
Ending the Battle
The battle ends if any of the following are true (in an End phase):
- Max 1 Leader remains.
- Max 1 gang remains (at the end of a round).
Victory
The gang with the only remaining Leader is the winner. Otherwise it is a draw.
Rewards
Credits
- Win: 2D6x10.
- Lose: D3x10.
- Draw: D6x10.
- Bonus: D6x10 if a Leader took an enemy Leader OoA.
Experience
Scenario specific rewards:
- +1 for taking part.
- +D3 to a non-Leader for taking an enemy Leader OoA.
- +3 to a Leader for taking another Leader OoA.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 (win).
- -1 (bottle out).
War Of Crones
If players wish they may use this scenario to represent Cyniss’ attack on Adina.
In order to do this make the following changes:
- One gang’s starting crew should be made up of Lady Credo, Athera and Stix and five Escher Gang Queens to represent Adina and her court.
- The opposing gang should be made up of Cyniss, two Death-maidens and three Matriarchs.
- Reinforcements are not used in this version.