19. Escort Mission
Gangs fight over the fate of an uphive agent.
Source: Book of Ruin
Attacker & Defender
The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.
Battlefield
This scenario uses the standard Battlefield Set-up rules.
Crews
- Attacker: Custom (D3+5) + Reinforcements.
- Defender: Random (D3+7) + Agent.
Tactics Cards
- Attacker: Custom (2).
- Defender: Random (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
Standard.
Special Rule: The Agent
The defender is trying to guide an uphive agent to safety. For the duration of the battle, the agent is considered to be part of the defender’s crew.
Upgive Agent
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4” | 5+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|---|---|
Laspistol | 8" | 12" | +1 | - | 3 | - | 1 | 2+ | Plentiful, Sidearm |
Wargear: Mesh armour, displacer field.
Special Rule: Extraction
The defender’s goal is to get the agent to the extraction point. The agent needs to reach the battlefield edge closest to the attacker and roll 5+ in the End phase to escape. If the roll failed, add a cumulative +1 in each subsequent End phase.
Reinforcements
- Attacker: 1.
- Each End phase (starting on the 2nd round).
The defender may be a single Cyborg Assassin with Bodyguard (any hit against the agent can be transferred to the Cyborg on a 3+, provided that the two are within 2” of each other). ::
Any Hangers-on could be used instead of the Agent.
Fleeing the Battlefield
If the defender voluntarily bottles out and flees the battlefield, the attacker automatically wins.
Ending the Battle
The battle ends when at least 1 condition is true:
- Only one gang has fighters remaining.
- The agent has escaped.
Victory
The defender wins if the agent is extracted, otherwise the attackers wins.
Rewards
Credits
- D6x10 to the defender if the agent is extracted.
- D6x10 to the attacker if the agent is taken Out of Action.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 for taking the agent Out of Action.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 to the defender for extracting the agent.
- +D3 to the attacker for taking the agent Out of Action.
- -1 to any gang that bottled out