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17. Ghast Harvest

“I can see the fabric of reality! By Terra’s light – it’s staring back at me…”
- Last words of Braka Gore-eater, Heretek, House Goliath

In this scenario, two gangs try to desperately fend each other off so they can harvest a rich vein of ghast.

Source: Necromunda 2023 Rulebook

Battle Type

This scenario is an Underhive battle; vehicles and wargear that grant the Mounted condition cannot be included in either gang’s starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. Both gangs use the Custom Selection (D3+4) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.

Gang Tactics

Each player randomly generates two gang tactics. When playing these gang tactics, the player rolls a D6. On a 4+, the gang tactic takes effect as normal; otherwise it has no effect, is discarded, and the player randomly generates another gang tactic to replace it.

Ending The Battle

If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.

Victory

The gang with the most Loot markers at the end of the battle is the winner – otherwise the game is a draw.

Rewards

Credits

Each gang adds D6x10 credits to their Stash for each Loot marker they sell (see Little Bit Off The Top).

Experience

A fighter that harvested at least one bag of unrefined ghast and didn’t go Out of Action earns an additional 1 XP.

Any fighter that successfully manifests at least one Wyrd Power earns an additional 1 XP.

Reputation

Each gang that took part in the battle gains 1 Reputation.

If a gang successfully harvested five or more bags of unrefined ghast, they gain an additional 3 Reputation.

Harvesting Ghast

Something is not quite right about this place. Fighting in a dome full of unrefined ghast can do weird things to a fighter, not to mention the dangers of harvesting it. After setting up the battlefield, players take turns (starting with the player who has priority) to place four ghast deposits. A ghast deposit can be represented using suitable obstacle-sized terrain features. The entire terrain feature counts as a marker for the purposes of harvesting.

A Standing and Active fighter that is in base contact with a ghast deposit may make a Harvest Ghast (Double) action. Make an Intelligence test for the fighter – if they pass, place a Loot marker on their card to represent a bag of unrefined ghast. After successfully harvesting, roll a D6. On a 6+, the ghast deposit is exhausted and removed from the battlefield. If a fighter goes Out of Action, any Loot markers they have are discarded. No fighter may carry more than two bags of unrefined ghast.

When a fighter attempts to harvest ghast (whether they were successful or not), make a Toughness check for them, adding 2 if they are wearing a respirator. If they fail, or simply choose to eat some of the unrefined ghast they are harvesting, roll a D6 on the table below:

  D6  Result
1-3Oh god, oh god, oh god!: The fighter is activated again immediately, but is controlled by your opponent.
4-5It’s like the universe is in my mind!: The fighter becomes a psyker and gains the Non-sanctioned Psyker Special rule for the rest of the battle. They gain a random Wyrd Power. If they already are a psyker and have a Wyrd Power, this result has no effect.
6Today, I am the Emperor!: The fighter adds 2 to all dice rolls for the remainder of the battle. Additionally, the fighter becomes a psyker and gains the Non-sanctioned Psyker skill for the rest of the battle. They gain a random Wyrd Power. If they already are a psyker and have a Wyrd Power, this result has no effect.

Little Bit Off The Top

At the end of the battle, gangs may choose to sell any of the ghast they harvested. Alternatively, gangs may hang onto any or all of their ghast for use in future battles. For each Loot marker not converted into credits, add one bag of unrefined ghast to the gang’s Stash. A bag of unrefined ghast may be given to any fighter during the Distribute Equipment step of the post-battle sequence of any battle.

During any activation, a fighter with a bag of unrefined ghast may consume it as a simple action, rolling on the Harvesting Ghast table to see what happens.

Fleeing The Battlefield

If one gang voluntarily bottles out and flees the battlefield, their opponent automatically wins the scenario. The winner may place 1 extra Loot counter on the Fighter card of each fighter in their crew that is not Prone and Seriously Injured or Out of Action at the end of the game, without any risk of them being affected by the unrefined ghast (note that no fighter may carry more than two Loot markers).

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Arbitrating the Scenario

The Arbitrator can add defences, sentries and locked doors to the scenario, so that the area represents one of Lord Helmawr’s ghast farms. The Arbitrator should place the ghast deposits and may place more than four, making sure to put them behind locked doors. Appropriate models can then be set up to represent point defence turrets – count these as either heavy stubbers or heavy bolters with BS 5+, T5 and 2 Wounds. Defence turrets have the Overwatch skill and always count as being Standing and Active and subject to the Ready condition.

Sentries can be added, either pitting the Arbitrator’s watchmen against a single gang, or as an additional challenge for the fighting gangs. This allows the Arbitrator to set up using the Sneak Attack rules.