17. Ghast Harvest
“I can see the fabric of reality! By Terra’s light – it’s staring back at me…”
- Last words of Braka Gore-eater, Heretek, House Goliath
In this scenario, two gangs try to desperately fend each other off so they can harvest a rich vein of ghast.
- 2023 Rulebook version
- 2018 Rulebook version
Source: Necromunda 2023 Rulebook
Battle Type
This scenario is an Underhive battle; vehicles and wargear that grant the Mounted condition cannot be included in either gang’s starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. Both gangs use the Custom Selection (D3+4) method to determine their crew.
Deployment
This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.
Gang Tactics
Each player randomly generates two gang tactics. When playing these gang tactics, the player rolls a D6. On a 4+, the gang tactic takes effect as normal; otherwise it has no effect, is discarded, and the player randomly generates another gang tactic to replace it.
Ending The Battle
If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.
Victory
The gang with the most Loot markers at the end of the battle is the winner – otherwise the game is a draw.
Rewards
Credits
Each gang adds D6x10 credits to their Stash for each Loot marker they sell (see Little Bit Off The Top).
Experience
A fighter that harvested at least one bag of unrefined ghast and didn’t go Out of Action earns an additional 1 XP.
Any fighter that successfully manifests at least one Wyrd Power earns an additional 1 XP.
Reputation
Each gang that took part in the battle gains 1 Reputation.
If a gang successfully harvested five or more bags of unrefined ghast, they gain an additional 3 Reputation.
Harvesting Ghast
Something is not quite right about this place. Fighting in a dome full of unrefined ghast can do weird things to a fighter, not to mention the dangers of harvesting it. After setting up the battlefield, players take turns (starting with the player who has priority) to place four ghast deposits. A ghast deposit can be represented using suitable obstacle-sized terrain features. The entire terrain feature counts as a marker for the purposes of harvesting.
A Standing and Active fighter that is in base contact with a ghast deposit may make a Harvest Ghast (Double) action. Make an Intelligence test for the fighter – if they pass, place a Loot marker on their card to represent a bag of unrefined ghast. After successfully harvesting, roll a D6. On a 6+, the ghast deposit is exhausted and removed from the battlefield. If a fighter goes Out of Action, any Loot markers they have are discarded. No fighter may carry more than two bags of unrefined ghast.
When a fighter attempts to harvest ghast (whether they were successful or not), make a Toughness check for them, adding 2 if they are wearing a respirator. If they fail, or simply choose to eat some of the unrefined ghast they are harvesting, roll a D6 on the table below:
D6 | Result |
---|---|
1-3 | Oh god, oh god, oh god!: The fighter is activated again immediately, but is controlled by your opponent. |
4-5 | It’s like the universe is in my mind!: The fighter becomes a psyker and gains the Non-sanctioned Psyker Special rule for the rest of the battle. They gain a random Wyrd Power. If they already are a psyker and have a Wyrd Power, this result has no effect. |
6 | Today, I am the Emperor!: The fighter adds 2 to all dice rolls for the remainder of the battle. Additionally, the fighter becomes a psyker and gains the Non-sanctioned Psyker skill for the rest of the battle. They gain a random Wyrd Power. If they already are a psyker and have a Wyrd Power, this result has no effect. |
Little Bit Off The Top
At the end of the battle, gangs may choose to sell any of the ghast they harvested. Alternatively, gangs may hang onto any or all of their ghast for use in future battles. For each Loot marker not converted into credits, add one bag of unrefined ghast to the gang’s Stash. A bag of unrefined ghast may be given to any fighter during the Distribute Equipment step of the post-battle sequence of any battle.
During any activation, a fighter with a bag of unrefined ghast may consume it as a simple action, rolling on the Harvesting Ghast table to see what happens.
Fleeing The Battlefield
If one gang voluntarily bottles out and flees the battlefield, their opponent automatically wins the scenario. The winner may place 1 extra Loot counter on the Fighter card of each fighter in their crew that is not Prone and Seriously Injured or Out of Action at the end of the game, without any risk of them being affected by the unrefined ghast (note that no fighter may carry more than two Loot markers).
Arbitrating the Scenario
The Arbitrator can add defences, sentries and locked doors to the scenario, so that the area represents one of Lord Helmawr’s ghast farms. The Arbitrator should place the ghast deposits and may place more than four, making sure to put them behind locked doors. Appropriate models can then be set up to represent point defence turrets – count these as either heavy stubbers or heavy bolters with BS 5+, T5 and 2 Wounds. Defence turrets have the Overwatch skill and always count as being Standing and Active and subject to the Ready condition.
Sentries can be added, either pitting the Arbitrator’s watchmen against a single gang, or as an additional challenge for the fighting gangs. This allows the Arbitrator to set up using the Sneak Attack rules.
Source: Necromunda 2018 Rulebook
Gangs scour the Underhive for raw ghast.
Battlefield
Standard.
Crews
- Custom (D3+4).
Tactics Cards
- Random (2).
Cards can only be played on a 4+. If failed, it has no effect and is discarded. Draw another random card to replace it.
Deployment
Standard.
Objectives
Gather as much unrefined ghast as possible, and take out any enemy fighters that get in their way.
Special Rule: Harvesting Ghast
After setting up the battlefield, starting with the player with priority, take turns placing 4 ghast deposits.
An Active fighter in B2B with a ghast may spend a Double action (Harvest Ghast):
Pass an Intelligence test to gain a Ghast token. If passed, roll a D6. On a 6+, the ghast deposit is exhausted and removed.
Regardless of the outcome, make a Toughness test (+2 if wearing a respirator). This test can be failed voluntarily. If failed, roll on the table below.
D6 | Result |
---|---|
1-3 | Oh God! Oh God! Oh God! Become Ready and activate immediately, but controlled by the opponent. |
4-5 | It’s like the Universe is in my Mind! Become a Psyker (Unsanctioned?) and gain a random psychic power. If already a Psyker and has a Wyrd Power, this has no effect. |
6 | Today, I am the Emperor! +2 modifier to any dice rolls for the rest of the battle. Become a Psyker (Unsanctioned?) and gain a random psychic power. If already a Psyker and has a Wyrd Power, this has no effect. |
Any carried ghast token is lost if going Out of Action.
Random psychic power (from this list or any universal discipline):
- Assail (Basic)
- Flame Blast (Basic), Continuous Effect
- Freeze Time (Double)
- Weapon Jinx (Simple)
- Terrify (Double)
- Quickening (Basic), Continuous Effect
Fleeing the Battlefield
If a gang voluntarily bottles out and flees the battlefield, their opponent automatically wins the scenario. If the attacker wins this way, place D3 extra ghast tokens on each fighter in the crew not Prone and Seriously Injured or Out of Action at the end of the battle (there is no risk of being affected by the unrefined ghast).
Ending the Battle
The battle ends when only one gang has fighters remaining.
Victory
The gang with the most ghast tokens at the end of the battle is the winner - otherwise it is a draw.
Rewards
Credits
- D6x10 per ghast token carried by a fighter that didn’t go Out of Action.
Alternatively, a gang may hold onto any or all of the ghast for use in the future battles. A fighter may consume a bag of unrefined ghast as a Simple action:
Roll on the Harvesting Ghast table to see what happens.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 to each fighter that harvested at least one ghast token and didn’t go Out of Action.
- +1 for the first use of a Wyrd Power.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +1 to each gang that took part in the battle.
- +3 for successfully harvesting 5 or more ghast tokens.
Add defences, sentries and locked doors to represent a ghast farm. Turrets can be used, counting as heavy stubbers or heavy bolters with BS 5+, T5, 2 Wounds, Overwatch skill and always count as Active and subject to the Ready condition. Sentries can be set up using the Sneak Attack rules.