106. Assassinate
Source: White Dwarf, May 2022
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
- Underdog tactics cannot be used in this scenario.
Attacker & Defender
The underdog is the attacker, the other gang is the defender.
Battlefield
Standard.
Crews
Custom.
Deployment
Standard.
Tactics Cards
None.
Targeted For Death
A large bounty is placed on a rival leader and the underdogs are willing to risk everything in order to collect the reward.
After deployment, the attacker secretly notes down a defending fighter to be the target using the following tie-breaker:
- Leader or Champion.
- Any fighter.
The identity of the target is revealed at the end of the battle.
The target should be selected from the enemy starting crew that are deployed at the start of the battle to avoid awkward/unbalanced situations.
Ending the Battle
The battle ends if any of the following are true:
- The target is removed from the battlefield.
- Max 1 gang has models remaining.
Victory
The attacker wins if the target is taken Out of Action or the defender voluntarily bottled out. Otherwise the defender wins.
Rewards
Credits
Attacker gains one of the following depending on the status of the target:
- 6D6x10 (Out of Action).
- 4D6x10 (Flee).
- 2D6x10 (Seriously Injured).
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 for taking the target Out of Action.
- +D3 to target for surviving the battle.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 (win).
- -1 (bottle out).