80. Defile the Relic
A gang that really wants to make itself known may raid deep into an enemy's territory, hoping to steal goods and defile something sacred.
Source: Hive War Rulebook 2021
Attacker & Defender
The winner of a roll-off chooses whether to be the attacker or defender.
Battlefield
20"x16" as shown (each square is approximately 2"x2").
The relic is placed at the centre.
R
= Gang Relic
Crews
- Attacker: Random (5) + Reinforcements.
- Defender: Random (5 sentries) + Reinforcements.
Reinforcements
- D3 per gang.
- Start of each round (after the alarm is raised and earliest at round 2).
Home Turf Advantage
Defender:
- Bottle tests: Roll 2D6 and discard the highest.
- Rally tests: +1.
- Hangers-on: Included in the crew on a 4+ (roll individually).
Tactics Cards
- Draw 2, keep 1.
Deployment
- Defender: Green.
- Attacker: Red.
Gang Relics
The attacker is trying to defile a gang relic, but the defenders are aware and have guards defending it.
- +2 for any Cool and Leadership tests made by friendly fighters within 6” of the gang relic (while undefiled).
Defiling A Relic
If the relic is left unprotected, the enemy will try to wreck it, tear it down, mark it with their own gang's tag or ruin it in a more creative fashion!
Spend a Double action within 1” to wreck the relic. It no longers offers any bonuses and can't be wrecked again.
Ending the Battle
The battle ends if any of the following are true:
- Only one gang has fighters remaining on the battlefield.
- End of the 6th round.
Victory
The attacker wins if the relic is defiled and at least 1 attacking fighter (not Seriously Injured) is on the battlefield.
The defender wins if the relic is not defiled and at least 1 defending fighter (not Seriously Injured) is on the battlefield.
Otherwise it's a draw.
Rewards
Experience
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Hive War Rulebook (N21) has a simplified 'linked' campaign. This campaign only has the following reward:
- 1 winning fighter can roll a D6 and gain the following:
D6 | Result |
---|---|
1 | +1" M |
2 | +1 WS |
3 | +1 BS |
4 | +1 S |
5 | +1 T |
6 | +1 A |