96. Fuel Hunt
"In the Wastes, if you run out of fuel, death becomes a certainty."
- Monika Merdena, Road Sergeant, The Brazen Maidens, House Orlock
In this scenario two gangs fight over scattered fuel supplies.
- 2023 Rulebook version
- Ash Wastes Rulebook version
Source: Necromunda 2023 Rulebook
Battle Type
This scenario is an Ash Wastes battle; vehicles and wargear that grant the Mounted condition can be included in either gang’s starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. Both gangs use the Custom Selection (D3+7) method to determine their crew.
Deployment
This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in Scenario Rules: Gang Tactics.
Ending The Battle
If either gang has no models left on the battlefield or there are no more fuel caches on the battlefield at the end of any round, the battle ends immediately.
Victory
The side who gathered the most Fuel points is the winner.
Rewards
Credits
Each gang adds D3x10 credits to their Stash for each fuel point they have.
Experience
Each fighter that gained a fuel point earns 1 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Looting The Battlefield
The gangs are hunting for fuel caches and will loot any that they find! Roll 2D6 to determine the number of fuel caches, these can be represented by Loot caskets, barrels, consoles or any other small pieces of terrain. Players then take turns placing these objects on the battlefield, starting with the player who has Priority. Fuel caches must be at least 6" from a battlefield edge, and at least 3" from a battlefield object.
A fighter within 1" of a fuel cache can make a Loot (Double) action to see if it contains anything useful:
Loot (Double): Roll a D6. On a 4, 5 or 6, the fighter finds some fuel and their gang gains 1 Fuel point. On a 1, the fuel explodes like a frag trap (see page 269). Regardless of the result of the roll, once a fuel cache has been interacted with, remove it from the battlefield.
Running Low On Fuel
The vehicles of both gangs are running on vapours. Each time a vehicle is activated, before it performs any action roll a D6. On a roll of 1, the vehicle changes its Status to Stationary and Stalled as the engine stutters.
Fleeing The Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.
Source: Ash Wastes Rulebook
Battlefield
Standard (Ash Wastes). Size approximately 3'x3' to 4'x4'.
Crews
- Custom (D3+7). Can include vehicles.
Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
Standard.
Looting The Battlefield
Gangs are hunting for fuel caches and investigating anything they find to see if it contains fuel.
2D6 fuel caches (can be loot, barrels or anything else).
Starting with the gang with Priority, place 2D6 fuel caches (can be loot, barrels or anything else):
- At least 8" from any battlefield edge.
- At least 3" from a battlefield object.
Fighters within 1" can spend a Double action (Loot) and a D6:
D6 | Result |
---|---|
1 | Explodes! Resolved as a frag trap. |
2-3 | Empty. |
4 | Gain 1 point. |
Afterwards, the fuel cache is removed from the battlefield (regardless of the result).
Running Low On Fuel
Vehicles are running on vapours.
When activating vehicles, roll a 2+ or become Stationary.
Ending the Battle
The battle ends if any of the following are true:
- Max one gang has models remaining on the battlefield.
- No more fuel caches on the battlefield.
Victory
The gang that gathered most points.
Rewards
Credits
- D3x10 per point.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 for gaining a point.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 to the winner.
- -1 for bottling out.