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96. Fuel Hunt

"In the Wastes, if you run out of fuel, death becomes a certainty."
- Monika Merdena, Road Sergeant, The Brazen Maidens, House Orlock

In this scenario two gangs fight over scattered fuel supplies.

Source: Necromunda 2023 Rulebook

Battle Type

This scenario is an Ash Wastes battle; vehicles and wargear that grant the Mounted condition can be included in either gang’s starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. Both gangs use the Custom Selection (D3+7) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in Scenario Rules: Gang Tactics.

Ending The Battle

If either gang has no models left on the battlefield or there are no more fuel caches on the battlefield at the end of any round, the battle ends immediately.

Victory

The side who gathered the most Fuel points is the winner.

Rewards

Credits

Each gang adds D3x10 credits to their Stash for each fuel point they have.

Experience

Each fighter that gained a fuel point earns 1 XP.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Looting The Battlefield

The gangs are hunting for fuel caches and will loot any that they find! Roll 2D6 to determine the number of fuel caches, these can be represented by Loot caskets, barrels, consoles or any other small pieces of terrain. Players then take turns placing these objects on the battlefield, starting with the player who has Priority. Fuel caches must be at least 6" from a battlefield edge, and at least 3" from a battlefield object.

A fighter within 1" of a fuel cache can make a Loot (Double) action to see if it contains anything useful:

Loot (Double): Roll a D6. On a 4, 5 or 6, the fighter finds some fuel and their gang gains 1 Fuel point. On a 1, the fuel explodes like a frag trap (see page 269). Regardless of the result of the roll, once a fuel cache has been interacted with, remove it from the battlefield.

Running Low On Fuel

The vehicles of both gangs are running on vapours. Each time a vehicle is activated, before it performs any action roll a D6. On a roll of 1, the vehicle changes its Status to Stationary and Stalled as the engine stutters.

Fleeing The Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.