Skip to main content

98. Wasteland Encounter

"Whether it is the badzones of a hive or the deep wastes, you never quite know who, or what's, out there for you."
- Frenk Horlast, Spider Points Watermonger

In this scenario, two gangs chance upon each other in the badzones or the wastes, and a vicious battle erupts.

Source: Necromunda 2018 Rulebook

Attacker & Defender

The gang that issued the challenge is the attacker. Roll-off if neither gang issued the challenge.

Battlefield

Standard (Sector Mechanicus or Ash Wastes).

Crews

Random (D3+1) + Reinforcements (Ash Wastes: Reinforcements can include vehicles).

Tactics Cards

  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Randomize a gang to place the first fighter:

  • Within 12" of the centre.

Then, gangs alternate to place all remaining fighters, starting with the gang(s) that didn't place the first fighter:

  • Anywhere at least 12" from enemies.

Reinforcements

  • D3 per gang.
  • Start of each End phase.
  • Within 2" of a random battlefield edge and at least 2" from other models.

Fleeing The Battlefield

If the defender voluntarily bottles out and flees the battlefield, the attacker automatically wins.

Ending the Battle

The battle ends (at the end of any round) if max 1 gang remains.

Victory

The only remaining gang is the winner. Otherwise it is a draw.

Rewards

Credits

  • D3x10 (win).
  • D3x5 (draw).

Experience

Scenario specific rewards:

  • +1 for taking part.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • +1 to both gangs if this was the first battle against each other.