1. Stand-off / Tunnel Skirmish
Two gangs meet in neutral territory and a firefight ensues.
Two gangs meet in neutral territory and a firefight ensues.
"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."
"Out in the wastes the weather can change quicker than a Delaque'll stab you in the back… and that's pretty damn quick!"
"DEATH OR GLORY! DEATH OF GLORY! DEATH OR GLORY!"
Source: White Dwarf, May 2022
Source: White Dwarf, May 2022
Source: White Dwarf, May 2022
In this scenario, a gang tries to rescue a previously captured fighter from the clutches of their enemy.
“Target in sight, entering kill mode.”
“We’ve gotta make a break for it, quick before they come back!”
“You leave me no choice. This path would spell disaster for the whole of the House of Blades!”
WELCOME TO THE HOUSE OF PAIN!!
The Guilders are gunning for a gang and will take them down at any cost!
“Behold the Ravenous One! Blessed by the Lord of Skin and Sinew, his hunger is unending!”
“Waiting for the Hammer to fall? This is the Gunk Queen’s territory and he can’t touch it!”
“No doubt you’re all wondering why I called you here…”
Gangs are looting the depths of the hive when ancient machinery grinds to life.
“It’s like the storm just came alive and took him!”
Rival gangs fight it out for control of a settlement and its people.
In this scenario, two gangs try to scare each other off.
A gang makes a daring raid against a Guilder caravan.
In this scenario, two gangs try to desperately fend each other off so they can harvest a rich vein of ghast.
Gangs fight over ancient technology deep in the underhive.
Gangs fight over the fate of an uphive agent.
In this scenario, one gang has ambushed another and is attempting to take out as many of the defenders as possible; the defenders are trying to return the favour.
A gang searches for a lost companion before the underhive gets them for good.
In this scenario, a standard gang battle takes a turn for the worse when one of the fighters is revealed to be a Murder Cyborg!
A gang sneaks into enemy territory to take out a leader.
A gang parlay gets bloody!
In this scenario, gangs put forward their best fighters in order to try to win a large prize.
Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires.
Get ready to run!
Sometimes, just the rumour of a newly discovered tunnel sprawl packed with discarded riches attracts looters.
Having outgrown life in the Underhive, a powerful gang has decided to follow rumours of a more bountiful home amongst the stars. Their many long-time enemies decide that now is their last chance to settle some scores in this exclusive scenario - Escape the Hive.
Two crews must escape the Badzone.
A raid against a rival House’s manufactorum.
A battle between gangs as they descend through the hive.
Gangs fight to survive a rapidly growing jungle.
Gangs fight over a vital bridge in the underhive.
The enemy gang must be crushed without mercy.
A gang strikes from the shadows hoping to take down a powerful foe.
Starting a fight in an enemy’s territory takes guts. Winning it builds a gang’s reputation!
Gangs seek to clear an area of their enemies.
Meat for the grinder!
Gangs seek to sway the other gangers to their cause.
Desperate for supplies, gangs loot the battlefield.
The gang must save one of their own before time runs out.
By order of Lord Helmawr, I seize this territory!
Run for your lives!
A tear in the veil.
A dark offering for the gods.
Hack, savage, murder, kill!
A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goodsand defile something sacred.
A group of survivors is surrounded by crazed cannibals!
A Daemon is loose within the hive.
The weak become meat.
Bring it down!
Scouts fight it out to gain a toehold for their gangs.
And so the world ends…
A small group of gangers come across a lightly-defended warehouse and attempt to loot it before they're caught.
Two gangs send a small infiltration force into a Guild storehouse, intent on claiming a supposedly valuable item destined for auction to the highest bidder.
Rival gangers ambush a surreptitious meeting between a gang and a corrupt official.
Things get heated at the local drinking hole.
In this scenario, one gang aims to steal some loot caskets the other gang has been paid to protect.
Wrong place, wrong time.
A newly-minted gang must learn fast or die!
Awaken the ancestors!
In the darkness of the underhive, the hunters become the hunted.
Something’s stalking the gang’s turf.
A Death-maiden is born.
A bloody road to victory.
A drunken insult leads to a free-for-all in the local drinking hole.
A powerful gang celebrates their final victory at a local drinking hole - only to discover the fight is not over yet...
A gang tries to escape from the authorities into the wastes - though the hive will not let them go so easily.
A gang launches an all-out attack on a rival’s turf in the hope of raiding their stash.
Gangs must fight to survive a sector-wide shutdown, battling darkness, cold, critters and each other until the artificial dawn comes.
A cruel intelligence stirs deep within the underhive.
An Archeotek faces their final fight.
In the aftermath of a gang battle, both sides try to get their fallen fighters to safety.
Two gangs follow a Dome Runnner into dangerous territory looking for loot.
Two gangs test their ain in an Ammo-jack's bullet emporium.
Two rival gangs meet across an underhive thoroughfare that marks the border between their territories.
Seizing upon their advantage, a gang launches a deadly assault upon the territory of a rival gang.
Seizing their chance to secure some loot, the attacking gang heads straight for the stronghold's armoury.
Invading one another's territory and raiding one another's stores has led to a high degree of hostility. A showdown is on the cards!
A gang sets a trap for their rivals, hoping to catch them unawares…
A gang that really wants to make itself known may raid deep into an enemy's territory, hoping to steal goods and defile something sacred.
Sometimes, the rumour of a newly discovered tunnel sprawl packed with discarded riches will spread around the underhive. Such rumours are sure to be investigated.
A gang brings the fire of the Redemption to the underhive.
A gang tests the faith of its newest members.
A gang must stay alive long enough to get some vital info.
Victory is forever moving just out of reach.
Man the walls!
You want the best gear? Hit the market. Of course, if you don’t want to pay you better hit it hard!
Walk softly and carry a primed frag grenade.
Anything can be fixed with enough gunk.
You can’t always take stuff from other scum – sometimes, you’ve got to go dig for it.
Find the mother lode and you can retire to live a life of luxury… just got to hope no one else has the same idea.
"You meet anyone else out in the Wastes, you shoot first and ask questions later."
"In the Wastes, your wheels are your life."
"Whether it is the badzones of a hive or the deep wastes, you never quite know who, or what's, out there for you."
"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."