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21. Murder Cyborg

“Full eradication protocols initiated. No survivors. No exceptions.”
- Vox recording of Murder Cyborg Epsilon-58991 from the Massacre at Broken Dome

In this scenario, a standard gang battle takes a turn for the worse when one of the fighters is revealed to be a Murder Cyborg!

Source: Necromunda 2023 Rulebook

Battle Type

This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang’s starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. Both gangs use the Custom Selection (8) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in Scenario Rules: Gang Tactics.

Ending The Battle

If either gang has no fighters left on the battlefield or the Murder Cyborg has been destroyed at the end of any round, the battle ends immediately.

Victory

The player who destroyed the Murder Cyborg is the winner. Any other result is a draw.

Rewards

Credits

Taking out the Murder Cyborg nets the gang a healthy bounty. The victorious gang adds 3D6x10 credits to their Stash.

Experience

Any fighter that inflicted at least one wound on the Murder Cyborg earns an additional 1 XP.

Reputation

The victorious gang gains D3 Reputation. If either gang bottles out, they lose 1 Reputation.

The Cyborg’s Mission

When the Murder Cyborg is first revealed, the player with Priority rolls a D6 on the following table to find out what their mission is. The player who has Priority controls the Murder Cyborg as if they were one of their fighters, although they must follow their directives as detailed below. The Murder Cyborg never counts as a friendly model for either gang.

Cyborg’s Mission

  D6  Result
1-2Extermination Directives: The Murder Cyborg must kill everyone. If they are Standing and Engaged, they will make a Fight (Basic) action, if not, they will target the closest model with a Shoot (Simple) action. If they can see more than one model, they must divide their Shoot (Simple) actions between them as evenly as possible, starting with the closest model and moving outward (they must take Cool tests as normal to target models other than the closest). If they cannot see any models, they must move toward the nearest model.
3-4Decapitation Subroutines: The Murder Cyborg must kill the Leaders and acts as above. However, they will only target Leader models, only fighting other models if they are either engaged with them, or blocking their path to a Leader.
5-6Preservation Protocols: The Murder Cyborg must return to their masters. When the Murder Cyborg is revealed, the player who has Priority picks a point on the board edge furthest from the Murder Cyborg – this is the Murder Cyborg’s escape point. If the Murder Cyborg ends any round in base contact with the escape point, they are removed from the board. While escaping, during each activation, the Murder Cyborg must make at least one Move (Simple) action that takes them closer to the escape point if possible, though they can shoot at the closest targets as detailed above, at the controlling player’s discretion.

The Cyborg

Until the Murder Cyborg is placed on the board, whenever a fighter suffers a wound as a result of a hit from a weapon with a Damage characteristic other than ‘-‘, the owning player rolls a D6. On a 5+, the Murder Cyborg is revealed.

Remove the wounded fighter from the board (they do not count as having been Seriously Injured or taken Out of Action) and replace them with an appropriate model to represent the Murder Cyborg. The Murder Cyborg uses the following profile:

MWSBSSTWIALdClWilInt
4"3+2+4534+38+3+5+8+
WeaponRg SRg LAc SAc LSAPDAmTraits
2 x Bolt pistol (with las-projectors)6"12"+2+14-126+Sidearm
Shotgun (with execution ammo)4"16"-1+14-226+Knockback, Limited

Wargear: Light carapace armour, displacer field, frag grenades, krak grenades.
Skills: Fast Shot, Gunfighter, Iron Jaw.

The Murder Cyborg is unaffected by the Coup de Grace action and treats any Out of Action results on the injury dice as a Serious Injury instead. While Prone and Seriously Injured, the Murder Cyborg does not roll Injury dice in the End phase. Instead, they will recover (suffering a Flesh Wound as normal) if they can roll equal to or less than their Toughness value. Once the Murder Cyborg reaches 0 Toughness, as a result of Flesh Wounds, they cannot recover – though they may still make a Crawl (Double) action – and can now be removed from the board with a Coup de Grace action.

The Murder Cyborg ignores the effects of the Flash, Gas and Toxin traits, and cannot become Prone and Pinned. The Murder Cyborg may be subject to the Blaze condition, but unlike other fighters only suffers a S3, AP-1, D1 hit at the start of their activation and may then act normally. 249

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Arbitrating The Scenario

For an especially challenging encounter, the Arbitrator can run a Rise of the Servitors scenario, with the Arbitrator running a force of servitors and Murder Cyborgs against one or more players’ gangs. Using appropriate models in their collection, the Arbitrator should place a number of servitors on the board, using the Hive Dwellers rules (see page 237), for example, equal to at least three times the number of opposing fighters. The Arbitrator can only take Move actions with the servitors as they go about their pre-programmed duties. The attackers’ mission is to find the three Murder Cyborgs posing as servitors. When a servitor is taken Out of Action, roll a D6. On a 4+, they become a Murder Cyborg as above, and roll to see what their mission is. Once three Murder Cyborgs have been revealed, no more are added to the board. The Arbitrator can make Attack actions with any servitors that activate within 12" of a Murder Cyborg as they overrides their simple machine functions for their own ends.