124. Experimental Testing
In this scenario, a gang has agreed to test some experimental stimms in an effort to gain an edge over their more powerful adversaries.
Source: White Dwarf 482
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
- Underdog tactics cannot be used in this scenario.
Attacker & Defender
The Underdog is the attacker (otherwise roll-off).
Battlefield
Standard (Sector Mechanicus).
Crews
Custom.
Deployment
Standard.
Experimental Stimms
A gang has agreed to help a Rogue Doc in testing some experimental stimms in an effort to gain a temporary edge over their more powerful adversaries this battle.
Attackers can roll a D6 at the start of each activation:
D6 | Result |
---|---|
1 | Bad Reaction: Suffer a Flesh Wound. Cannot perform any actions this activation. |
2-4 | That's Not Quite Right…: Suffer a Flesh Wound and gain +1 S and M until the fighter's next activation. |
5-6 | That's the Good Stuff: +1 action this activation. |
Ending the Battle
The battle ends when only one gang has models remaining.
Victory
The last remaining gang is the winner. Otherwise it is a draw.
Rewards
Credits
- Winner: D6x10.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 to attackers per dose of experimental stimm taken.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 (win).
- -1 (bottle out).