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62. Feast of the Fallen

Awaken the ancestors!

Source: House of Chains

Battlefield

Standard.

Crews

  • Custom (D3+7).

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Gods of the Underhive

The gangs honour the hardest fighters to ever walk the underhive by attempting to beat one another to death. Acts of violence are offered to the legendary ancestors to empower the gangs, and when one does, it falls to the rivals to bring them down - for while becoming a god is glorious, killing one is even better! While something supernatural might be going on, it is just as likely homicidal hysteria.

Each time a fighter suffers a wound from a weapon with one of the traits listed below, the fighter becomes empowered on a 4+ (before rolling any Injury dice). If successful, no other fighters can make this test or become empowered.

If the fighter is empowered, any effects of the attack is cancelled.

The empowered fighter gains the following effects: Immediately restore the Wounds to the starting number. Can't be Pinned. If Seriously Injured by a ranged attack (not Melee/Versatile), suffer a Flesh Wound instead. Ignores all other Flesh Wounds.

In addition to the benefits above, apply the effects below depending the trait(s) of the weapon that inflicted the wound.

Weapon TraitsTypeEffect
Melee, VersatileGod of BloodUnarmed attacks become Damage 5.
BlazeGod of FireUnarmed attacks gains Blaze, Immune to Blaze effects.
Gas, ToxinGod of PoisonUnarmed attacks gain Toxin.
ShockGod of PainUnarmed attacks gain Shock and Versatile (6”).
BlastGod of FuryUnarmed attacks gain Blast (3”), Ignores Blast effects (including own attacks).

Ending the Battle

The battle ends when only one gang has fighters remaining.

Victory

The last remaining gang is the winner.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 to the empowered fighter if still on the battlefield in the end.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 to the winner.
  • -1 to any gang that bottled out.
Alternative Variant

Can be played with any gangs, not just Goliath.

A separate gang can be included, only consisting of ancestor-driven gangers, all five at once!