Horrors of the Underhive
Experimental rules to spice up scenarios. Caution: These can be quite complicated, so best used with simple scenarios. Before the battle, agree if and which one should be used. The Horror is equipped to represent its inhuman resilience to harm, preternatural ability to see in low light and imbued resistance to hostile environments.
2 types, roll a D6:
- 1-3: Possessed Hiver
- 4+: Xenos Abomination
3 levels (depending of the lowest Gang Rating):
- Level 1 (Peril Minoris): 1000-1300
- Level 2 (Peril Secundus): 1301-1600
- Level 3 (Peril Extremis): 1601+
Deployment rules:
- Deployed by the player with Priority.
- Not within 6” of any fighter.
Roll a D6 at the start of each round, starting with the 2nd round, after rolling for Priority. Deployed on a 4+:
- 4: In the deployment zone of the gang with Priority.
- 5: Within 6” of the centre.
- 6: Anywhere.
Activation
- Activates at the start of the End phase (before Bottle tests).
- Roll-off to determine which gang controls the Horror.
- Treats all fighters from all gangs as enemies.
Rewards For Defeating a Horror
- Inflict wound: +1 XP.
- Out of Action: +2 XP and +1 Reputation.
Horrors
Possessed Hiver (Unsanctioned)
Level | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 5” | 4+ | 4+ | 3 | 3 | 3 | 4+ | 2 | 5+ | 5+ | 6+ | 9+ |
2 | 5” | 3+ | 4+ | 4 | 4 | 4 | 3+ | 3 | 5+ | 4+ | 5+ | 9+ |
3 | 6” | 2+ | 3+ | 5 | 5 | 5 | 3+ | 4 | 5+ | 3+ | 4+ | 9+ |
Skills
Bull Charge, Catfall, Dodge, Nerves of Steel, Rain of Blows, True Grit.
Weapon & Wargear
- Daemonic Talons:
- Str S, AP -2, D 2, Cursed, Melee, Rending
- Bio-booster, photo-goggles and respirator.
Daemonic Invulnerability
- Level 1: 6+ save (unmodifiable by AP).
- Level 2: 5+ save (unmodifiable by AP).
- Level 3: 4+ save (unmodifiable by AP).
Daemonic Speed
Can make D3 Actions instead of the normal 2 (controlling gang chooses)
Terrifying
Pass a Willpower test to target this fighter with a Fight (Basic) or Shoot (Basic) action, or the action ends immediately (wasted). However, the action does not count as being performed, so the same action can be attempted again, if the fighter has more available actions in the activation.
- Apply the Willpower test to any attack (ranged or melee) regardless of Basic or Double.
- Psychic attacks that are not made as a Fight/Shoot action ignores this Willpower test.
Wyrd Powers
Telekinesis: Levitation (Basic), Continuous Effect Pyromancy: Scouring (Basic)
Add additional Wyrd Powers depending of level:
- Level 1: +1 Wyrd Power.
- Level 2: +2 Wyrd Powers.
- Level 3: +3 Wyrd Powers.
Roll a D6 for each additional Wyrd Power:
- Biomancy: Quickening (Basic), Continuous
- Chronomancy: Freeze Time (Double), Continuous
- Pyromancy: Flame Blast (Double), Continuous
- Technomancy: Weapon Jinx (Simple)
- Telekinesis: Assail (Basic)
- Telepathy: Terrify (Double)
Xenos Abomination
Level | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6” | 3+ | 6+ | 2 | 3 | 3 | 4+ | 2 | 5+ | 6+ | 7+ | 10+ |
1 | 5” | 5+ | 6+ | 3 | 4 | 2 | 3+ | 3 | 7+ | 7+ | 7+ | 10+ |
1 | 3” | 4+ | 6+ | 3 | 3 | 2 | 5+ | 2 | 5+ | 5+ | 5+ | 4+ |
2 | 6” | 3+ | 6+ | 3 | 3 | 4 | 4+ | 3 | 6+ | 4+ | 7+ | 10+ |
2 | 5” | 4+ | 6+ | 3 | 4 | 3 | 3+ | 3 | 7+ | 5+ | 7+ | 10+ |
2 | 4” | 4+ | 6+ | 4 | 3 | 3 | 4+ | 3 | 5+ | 4+ | 5+ | 4+ |
3 | 7” | 3+ | 6+ | 4 | 4 | 5 | 3+ | 3 | 6+ | 3+ | 6+ | 10+ |
3 | 6” | 4+ | 6+ | 4 | 5 | 4 | 4+ | 4 | 7+ | 4+ | 6+ | 10+ |
3 | 5” | 4+ | 6+ | 5 | 5 | 4 | 3+ | 3 | 5+ | 3+ | 5+ | 10+ |
Agree on which profile to use, skills and weapons (depending of level).
Level | Wargear | Skills |
---|---|---|
1 | 1 | 2 |
2 | 2 | 3 |
3 | 3 | 4 |
Skills
Choose from:
- Agility
- Brawn
- Combat
- Ferocity
Wargear
- Bio-booster, mesh armour, photo-goggles, Respirator.
WEAPON | S | L | Str | AP | D | Am | Traits |
---|---|---|---|---|---|---|---|
Custom venomous bite | E | - | - | -2 | - | - | Toxin |
Custom razor-sharp talons | E | - | +1 | -1 | 1 | - | Rending |
Writhing tentacles | E | 3" | S | -1 | 1 | - | Entangle |
Spearing spines and bony growths | E | 1" | +1 | - | 2 | - | - |
Web shooter | T | - | 2 | - | - | 2+ | Silent, Web |