101. Incoming Storm
"Out in the wastes the weather can change quicker than a Delaque'll stab you in the back… and that's pretty damn quick!"
- Kosman Nails, Iron Rider, House Orlock
In this scenario, both gangs must battle not just with their rivals, but a rapidly approaching ash storm!
Source: Necromunda 2018 Rulebook
Battlefield
Standard (Ash Wastes).
Crews
Custom (10). Vehicles can be included.
Tactics Cards
- Custom (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
Randomize a gang to choose a battlefield edge and set up the entire crew within 6". The opponent sets up within 6" of the opposite edge.
Incoming Storm
Gangs attempt to wipe each other out before the full force of the storm descends…
- The battle lasts for 9 rounds.
- Do not generate weather conditions, instead use the table below.
The following are in effect, depending on the round:
Round | Weather |
---|---|
1-3 | Ash Clouds: Visibility (18"). |
4-5 | Choking Gloom: Visibility (12"). Fighters without respirators must spend a Basic action to Move. |
6 | Ash Cyclone: Visibility (9"). The Cyclone is a Blast (24") that starts in the centre of the battlefield and in each end phase scatters 3D6" (stopping if contacting a battlefield edge). Fighters that start or end touched by the Blast becomes Pinned. |
7-9 | Great Storm: Pitch Black. Randomize a battlefield edge. When moving towards that edge, double the movement. Movement away from that edge is halved. In each End phase, all models are moved D6" directly away from the edge (roll separately per model). |
Lost in the Storm
From round 6 onwards, there is a chance models may become lost in the storm. When activating outside 2" of a friendly model, pass an Intelligence test or become lost. Cannot take any actions and lose Ready marker.
Ending the Battle
The battle ends (at the end of any round) if any of the following are true:
- Max 1 gang remains.
- Round 9.
Victory
The last remaining gang is the winner. Otherwise it is a draw.
Rewards
Credits
- Win: D3x10.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 if the battle ends before round 9.
- +1 if still on the battlefield at the end of round 9.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 (win).
- +1 to both gangs if this was the first battle against each other.