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24. Pit Fight

“Any of you craven scummers willing to take me on?”
- Durgan Kill-fist, Champion of the Brokebone, Outcast Leader

In this scenario, gangs put forward their best fighters in order to try to win a large prize.

Source: Necromunda 2023 Rulebook

Battle Type

This scenario is an Underhive battle; vehicles and wargear that grant the Mounted condition cannot be included in any gang’s starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section. It is advisable to make the battlefield no larger than 24" x 24".

Crews

This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. All gangs use the Custom Selection (1) method to determine their crew – this fighter is their Champion.

Deployment

Players take turns placing their starting crew in contact with one of the battlefield edges and at least 12" from any other Champion.

Gang Tactics

Each player may choose one gang tactic from those available to their gang.

Ending The Battle

If there is no more than one Champion on the battlefield at the end of any round, the battle ends immediately.

Victory

The gang with the last Champion standing is the winner. If there are no Champions left at the end of the game, it is a draw between all the participants.

Rewards

Credits

The victorious gang adds D6x5 credits to their Stash for each other Champion that took part in the fight.

Experience

Each Champion earns 1 XP for each enemy Champion they take Out of Action.

The victorious Champion earns an additional D3 XP.

Reputation

Each gang gains 1 Reputation for showing up, plus 2 extra Reputation if their Champion survives to round six.

The victorious gang gains an additional 4 Reputation.

It’s Only A Scratch!

No one likes a quick fight, and the Champions know that they need to put on a show with lots of blood. For this scenario, fighters ignore Flesh Wound results on the Injury dice and treat Seriously Injured results as Flesh Wounds instead. Fighters cannot perform the Coup de Grace (Simple) action – no easy deaths!

Round One…

Pit fights have rules… after a fashion. For the first two rounds, no Ranged weapons or Grenades may be used. In rounds three and four, no Ranged weapons with the Unwieldy trait or Grenades may be used. From round five onwards, all weapons may be used.

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Arbitrating The Scenario

The Arbitrator can act as arena overseer, setting up the battlefield and controlling its perils. In addition to the placement of doors, gantries and barricades, during the End phase, the Arbitrator can add pitfalls, frag or melta traps, ducts or other features to the battlefield.