24. Pit Fight
“Any of you craven scummers willing to take me on?”
- Durgan Kill-fist, Champion of the Brokebone, Outcast Leader
In this scenario, gangs put forward their best fighters in order to try to win a large prize.
- 2023 Rulebook version
- 2018 Rulebook version
Source: Necromunda 2023 Rulebook
Battle Type
This scenario is an Underhive battle; vehicles and wargear that grant the Mounted condition cannot be included in any gang’s starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section. It is advisable to make the battlefield no larger than 24" x 24".
Crews
This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. All gangs use the Custom Selection (1) method to determine their crew – this fighter is their Champion.
Deployment
Players take turns placing their starting crew in contact with one of the battlefield edges and at least 12" from any other Champion.
Gang Tactics
Each player may choose one gang tactic from those available to their gang.
Ending The Battle
If there is no more than one Champion on the battlefield at the end of any round, the battle ends immediately.
Victory
The gang with the last Champion standing is the winner. If there are no Champions left at the end of the game, it is a draw between all the participants.
Rewards
Credits
The victorious gang adds D6x5 credits to their Stash for each other Champion that took part in the fight.
Experience
Each Champion earns 1 XP for each enemy Champion they take Out of Action.
The victorious Champion earns an additional D3 XP.
Reputation
Each gang gains 1 Reputation for showing up, plus 2 extra Reputation if their Champion survives to round six.
The victorious gang gains an additional 4 Reputation.
It’s Only A Scratch!
No one likes a quick fight, and the Champions know that they need to put on a show with lots of blood. For this scenario, fighters ignore Flesh Wound results on the Injury dice and treat Seriously Injured results as Flesh Wounds instead. Fighters cannot perform the Coup de Grace (Simple) action – no easy deaths!
Round One…
Pit fights have rules… after a fashion. For the first two rounds, no Ranged weapons or Grenades may be used. In rounds three and four, no Ranged weapons with the Unwieldy trait or Grenades may be used. From round five onwards, all weapons may be used.
Arbitrating The Scenario
The Arbitrator can act as arena overseer, setting up the battlefield and controlling its perils. In addition to the placement of doors, gantries and barricades, during the End phase, the Arbitrator can add pitfalls, frag or melta traps, ducts or other features to the battlefield.
Source: Necromunda 2018 Rulebook
Battlefield
Standard. It is advisable to make the battlefield no larger than 24”x24” - alternatively, the interior of the Necromunda: Underhive box can be used to represent a deadly fighting pit.
Crews
- Each gang chooses 1 Champion.
Tactics Cards
- Custom (1).
Deployment
Take turns placing the Champion in contact with one of the board edges and at least 12” from an already deployed Champion.
Special Rule: It's Only a Scratch!
No one likes a quick fight, and the Champions know that they need to put on a show with lots of blood.
- Ignore Flesh Wound results on the Injury dice.
- Treat Seriously Injured results as Flesh Wounds.
- Coup de Grace can't be used (no easy deaths!).
Special Rule: Round One…
Pitfights have rules… after a fashion.
- Round 1-2: No ranged weapons or grenades.
- Round 3-4: No Unwieldy ranged weapons or grenades.
- Round 6+: All weapons may be used.
Ending the Battle
The battle ends when only one Champion (or less) remains.
Victory
The gang with the last Champion standing is the winner. Otherwise it is a draw.
Rewards
Credits
- D6x5 to the winning Champion for each other Champion that took part in the fight.
Experience
Scenario specific rewards:
- +1 to each Champion taking part in the pitfight.
- +1 for taking an enemy Out of Action.
- +D3 to the winning Champion.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +1 to each gang that took part in the battle.
- +2 if the Champion survives to round 6.
- +4 to the winner.