Ironhead Squat Prospectors
Fighters
Charter Master (Leader)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4” | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 5+ | 5+ | 5+ | 6+ |
Skills: 1 Primary (custom).
Restrictions: None.
Drill Master (Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4” | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
Skills: 1 Primary (custom).
Restrictions: None.
Drill-kyn (Ganger)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4” | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
Restrictions: Pistol, Basic, Close Combat.
Digger (Juve)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
Restrictions: Pistol, Basic, Close Combat.
0-2 Vartijan Exo-Driller (Brute)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4” | 4+ | 3+ | 4 | 5 | 3 | 5+ | 2 | 7+ | 6+ | 6+ | 7+ |
Skills: Nobody Pushes Kin Around.
Wargear: Light carapace (4+).
Weapons: Heavy flamer (Vartijan), power claw,
seismic crusher.
Options
Vartijan Heavy bolter (replaces heavy flamer): +50
Guard Exosuit
Can always be included as Sentry (regardless of Crew Selection), this is in addition to the normal crew size.
Sensor Suite
Treats Visibility (X) as 3" higher.
Skalvian Explorator (Vehicle)
M | Front | Side | Rear | HP | Hnd | Sv |
---|---|---|---|---|---|---|
6" | 9 | 8 | 7 | 6 | 6+ | 3+ |
Locomotion: Tracked.
Upgrade Slots: 4 Body, 4 Drive, 4 Engine.
Weapon Hardpoints: 2:
- Top of the hull. Crew Operated and Arc (All Round) traits.
- In the Ironhead claw. Crew Operated and Arc (Front) traits.
Ironhead Claw
When an Ironhead Squat Prospectors Skalvian Explorator collides with, and destroys, either an obstacle or flimsy structure, the Ironhead Squat Prospectors Skalvian Explorator does not suffer any damage as a result of the collision.
Transport Bed
An Ironhead Squat Prospectors Skalvian Explorator has a transport bed along each side of the top hull.
Equipment
An Ironhead Squat Prospectors Skalvian Explorator may be equipped with vehicle Upgrades, vehicle Wargear and weapons from the Ironhead Squat Prospectors Skalvian Explorator equipment list.
- During the course of a campaign, an Ironhead Squat Prospectors Skalvian Explorator may be fitted with additional vehicle Wargear from the Ironhead Squat Prospectors Skalvian Explorator equipment list and the Trading Post.
- During the course of a campaign, an Ironhead Squat Prospectors Skalvian Explorator may be fitted with additional vehicle Upgrades from the Ironhead Squat Prospectors Skalvian Explorator equipment list.
- During the course of a campaign, an Ironhead Squat Prospectors Skalvian Explorator can be equipped with weapons from this list or the Basic, Special or Heavy sections of the Trading Post.
Cargo Loads
Each Ironhead Squat Prospectors Skalvian Explorator may be equipped with a cargo load. While equipped with at least one cargo load, the following rules apply:
Valuable Cargo: If, at the end of the battle, the Ironhead Squat Prospectors Skalvian Explorator is not Wrecked and still on the battlefield, the controlling gang adds D3x10 credits to their Stash if the Ironhead Squat Prospectors Skalvian Explorator had a cargo load. If the Ironhead Squat Prospectors Skalvian Explorator is Wrecked, then the opposing gang adds D6x10 credits to their Stash if the Ironhead Squat Prospectors Skalvian Explorator had a cargo load.
Trading Run: During the post-battle sequence, an Ironhead Squat Prospectors Skalvian Explorator with an assigned crew and a cargo load may make the Trade post-battle action in the same manner as a Champion as long as it is not In Repair or its crew is not in Recovery.
Cargo Carrier: An Ironhead Squat Prospectors Skalvian Explorator has an Ironhead container as a cargo load.
Ironhead Container
Flow of Chems: If making a Trade post-battle action (see Trading Run previously) with an Ironhead Squat Prospectors Skalvian Explorator equipped with a Ironhead container, then any chems purchased from the Trading Post have their credit cost halved (rounding up to the nearest 5 credits).
Source: The Aranthian Succession: Ruins of Jardlan
Skill Access
Brawn | Combat | Cunning | Ferocity | Leadership | Savant | Shooting | Wisdom of the Ancients | |
---|---|---|---|---|---|---|---|---|
Leader | Primary | Secondary | - | - | Primary | Secondary | Primary | Secondary |
Champion | Primary | - | - | Secondary | Secondary | - | Secondary | Primary |
Ganger (Specialist) | Primary | Secondary | Secondary | - | - | - | Primary | - |
Juve | Secondary | Secondary | - | - | - | - | Primary | - |
Brute (Exo-driller) | Secondary | - | - | Primary | - | - | Secondary | Secondary |
Brawn | Combat | Cunning | Ferocity | Leadership | Savant | Shooting | Driving | |
---|---|---|---|---|---|---|---|---|
Crew (Gearhead) | - | - | - | - | Secondary | Secondary | Primary | Primary |