House Escher
Gang Composition
House Escher follows the normal rules for Gang Composition.
Special Rules
Follow normal rules as other gangs with the following exceptions:
- Chem-alchemy Elixir: A gang visiting the Trading post during the post-battle sequence can buy any number of doses (Common).
- Fighters promoted to Champion can only become a Matriarch, not a Death-Maiden.
- Death-Maidens do not have Group Activation (1).
Fighters
Gang Queen (Leader)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 3+ | 3+ | 3 | 3 | 2 | 2+ | 3 | 5+ | 5+ | 6+ | 7+ |
Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2).
Gang Matriarch (Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 3+ | 3+ | 3 | 3 | 2 | 2+ | 2 | 6+ | 6+ | 6+ | 6+ |
Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1).
Death-Maiden (Specialist Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6” | 2+ | 3+ | 3 | 4 | 2 | 2+ | 3 | 8+ | 4+ | 7+ | 7+ |
Skills: 1 Primary (custom).
Restrictions: Pistol and Close Combat.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Poison Blood.
Poison Blood
Toxin weapons can re-roll 1s before modifiers (against Toughness).
Sister (Ganger)
Cost: 50
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade (Escher Specialist only).
Wyld Runner (Juve Prospect)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6” | 4+ | 4+ | 2 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 9+ | 9+ |
Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Prospect), Tools of the Trade, Promotion (Escher Gang Matriarch), Hot-headed, Fast Learner.
Limited Promotion
Can only be promoted to Champion (Matriarch).
Little Sister (Juve)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5” | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Juve), Promotion (Escher Specialist), Fast Learner.
0-1 Khimerix (Brute)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6” | 4+ | 4+ | 4 | 5 | 3 | 3+ | 3 | 8+ | 7+ | 7+ | 8+ |
Skills: Crushing Blow.
Wargear: Chemical Cloud Breath Weapon, Mono-hook (same as: Sharp talons).
Restrictions: Khimerix Brute options.
Special Rules: Regeneration, Crushing Blow.
Regeneration
Unless ablaze, can spend a Simple action (Regeneration) to heal 1 wound on a 4+
Crushing Blow
Nominate one attack (before rolling to hit) to gain +1 S & D (if hitting).
0-2 Phyrr Cat (Exotic Beast)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
7” | 3+ | - | 3 | 3 | 1 | 2+ | 2 | 7+ | 8+ | 7+ | 8+ |
Wargear: Sharp talons (same as: Mono-hook).
Independent
Must try to remain within 9” of the owner (instead of 3”).
Lands on the Feet
-2 Strength to any falling damage.
0-3 Phelynx (Exotic Beast)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6” | 4+ | - | 3 | 3 | 1 | 3+ | 2 | 10+ | 7+ | 9+ | 11+ |
Venomous Bite
If hitting on a 6 (before modifiers), apply Toxin.
Untamed
All attacks have Reckless (only has unarmed attack).
Skill Access
Agility | Combat | Cunning | Driving | Ferocity | Leadership | Savant | Shooting | Finesse | |
---|---|---|---|---|---|---|---|---|---|
Leader | Primary | Primary | Secondary | - | Secondary | Primary | - | - | Secondary |
Champion (Specialist) | Primary | Secondary | - | - | Secondary | - | - | - | Primary |
Champion | Primary | Primary | Secondary | - | Secondary | Secondary | - | - | Secondary |
Ganger (Specialist) | Primary | Primary | Secondary | - | Secondary | - | - | - | - |
Juve (Specialist) | Primary | Secondary | Secondary | - | - | - | - | - | - |
Juve | Primary | Secondary | Secondary | - | - | - | - | - | - |
Brute (Khimerix) | Secondary | Secondary | - | - | Primary | - | - | - | - |
Exotic Beast (Phyrr cat) | Primary | - | Secondary | - | - | - | - | - | - |
Exotic Beast (Phelynx Cat) | - | Primary | - | - | Secondary | - | - | - | - |
Crew (Helion) | - | - | - | Primary | - | Secondary | Primary | Secondary | - |
Mount: Cutter
Cost: 85
- Become Mounted.
- Cannot be combined with any other Wargear that affects movement.
- 9" Movement.
- High Flight: Ignores all terrain, moves freely between levels without restriction and can never fall. Cannot ignore impassable terrain or walls and cannot - end its movement with its base overlapping an obstacle or the base of another fighter. Can move over enemy fighters (ignoring the 1" rule), but cannot end - the move within 1" of another fighter.
- Must be equipped with one of the following (counts as being fitted with Suspensor and doesn't take up any weapon slots):
- Twin-linked grenade launcher (frag & krak): 75
- Twin-linked plasma gun: 110
- Twin-linked heavy stubber: 200
- Gas Trap Launcher: Can spend a Double action (Deploy Gas Trap) to place a gas trap within 1" and then move up to the Movement stat.
Vehicles
All vehicles in an Escher gang add the following to their equipment lists:
Escher Vehicle Equipment List
Weapons
Item | Credits |
---|---|
BASIC WEAPONS | |
Lasgun | 5 |
SPECIAL WEAPONS | |
Meltagun | 135 |
Needle rifle | 35 |
‘Nightshade’ chem-thrower | 135 |
Plasma gun | 100 |
HEAVY WEAPONS | |
Plasma cannon | 130 |
Wargear
Item | Credits |
---|---|
WEAPON ACCESSORIES | |
Hotshot las pack (lasgun & laspistol only) | 20 |
Las-projector (Pistol, Basic and Special Weapons only) | 35 |