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Orlock Terrain

Source: House of Iron

Gangs often make use of terrain in their battles against their rivals. Sometimes this is whatever is lying around the underhive battlefield, such as barrels for cover or boltholes from which to launch ambushes. Other times they bring the terrain with them, setting up fixed weapon platforms, defensive barricades or piles of ammo crates within easy reach of their fighters.

Orlock gangs can call upon a number of specialist terrain features to include in their gang. These pieces of terrain are bought from the Trading Post during the post-battle sequence. Once bought, they are added to the gang’s Stash, and can be fielded in any battle the gang plays unless noted otherwise.

Placing Gang Terrain

Gang terrain is placed on the battlefield before any fighters are deployed. A gang can place its terrain in its own deployment zone, or, if noted, in no-man’s-land (i.e., anywhere outside their opponent’s deployment zone and their own deployment zone). Some pieces of terrain (as noted in their descriptions) can only be used if the gang is the defender in a scenario with an attacker and a defender.

Orlock Terrain

TerrainCost (Credits)Availability
Sawn-off Surprise20Common
Promethium Barrels30Rare (8)
Servitor Sentry100Rare (11)
Tool Box50Rare (9)
Road Relic75Rare (10)

Sawn-Off Surprise (Booby Trap)

A Sawn-off Surprise is a Booby Trap, and follows the rules for Booby Traps. It should be represented by a marker, or model on a 25mm base. When a Sawn-off Surprise explodes, all fighters within 3" take an automatic hit from a Sawn-off shotgun.

Promethium Barrels

A Promethium Barrel can be represented by a marker, an appropriate piece of terrain, or a model on a 25mm base. These pieces of terrain may be placed anywhere on the battlefield at least 3" from the enemy deployment zone. If a fighter, from either crew, activates within 3" of one of these markers, they can only make a single Move (Simple) action during their activation. In addition, if a fighter within 3" of a Promethium Barrel is hit by a weapon with the Blaze trait, add 1 to the dice when rolling to see if they are set on fire.

Servitor Sentry

A Servitor Sentry can be represented by a marker, an appropriate piece of terrain, or a model on a 25mm base. The servitor can only be deployed when the player’s gang is the defender in a scenario with an attacker and a defender, and then it must be placed within their deployment zone. Servitors cannot move themselves, but can be moved by friendly fighters in the same way as a Loot casket. A Servitor Sentry has the following profile:

MWSBSSTWIALdClWilInt
-6+5+2416+112+4+6+12+

Special Rules

Living Wargear: This model counts as a fighter in all regards, but cannot gain Experience, and counts all Lasting Injuries as Out Cold results. In addition, they automatically pass any Cool or Willpower checks they are required to take and automatically fail any Leadership or Intelligence checks they must make. They do not count for the purposes of Bottle tests, nor can they be included in a Reinforcement deck, and must always be deployed on the battlefield, in addition to the specified crew size.

Equipment

A Servitor Sentry may be armed with either an autogun or a shotgun with solid and scatter ammo.

Tool Box

A Tool Box can be represented by a marker, an ammo crate or an appropriate model on a 25mm base. A Tool Box can be moved in the same manner as Loot caskets (see the Necromunda Rulebook). A friendly fighter within 1" of a Tool Box can take one Reload (Simple) action for free when they activate. In addition, a Cyber-mastiff, Ambot, Servitor Sentry or ‘Lugger’ Cargo Servitor that activates within 1" of a Tool Box can remove a single Flesh Wound or recover a single lost Wound on a D6 roll of 4+.

Road Relic (Gang Relic)

A Road Relic counts as a Gang Relic (see the Necromunda Rulebook) and can be represented by a marker, an appropriate piece of terrain or a model on a 40mm base. In addition, a friendly fighter in base contact with a Road Relic can crew one of its turrets, using the following profile:

WeaponRg SRg LAc SAc LSAPDAmTraits
Turret heavy stubber
- burst fire20"40"--4-114+Rapid Fire (1), Fixed
- suppressive fire12"24"+1-4-114+Rapid Fire (3), Fixed, Unstable