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Cargo-8 Ridgehauler

230 credits

Guild Of Coin Cargo-8 Ridgehauler

MFrontSideRearHPHndSv
7”98867+3+

Locomotion: Wheeled.
Weapon Hardpoints: 1. Cab: Crew Operated, Front & Right Arc.
Existing Upgrades: Transport bed.

Upgrade Slots

BodyDriveEngine
444

Transport Bed

Applies to the cargo area (if no cargo is loaded) and along the side of each cargo slot. This also applies to each trailer.

Options

ItemCost
0-4 Additional trailers+70
Container (cargo load)+50
Promethium tank (cargo load)+30
130 credits

0-4 Ridgehauler Trailer

Treated as a single model with the Cargo-8 Ridgehauler (during the battle). Each trailer grants the following:

  • +5W (per trailer).
  • Cannot detach (unless otherwise noted).

0-5 Cargo Loads

Each Ridgehauler and Trailer can have 0-1 cargo load granting the following (per cargo load):

  • Valuable Cargo: Gain D3x10 credits after the battle if on the battlefield and not wrecked. If wrecked, the enemy gains D6x10 credits.
  • Trading Run: Can make a Trade post-battle action in the same way as a Champion if having an assigned crew (as long as the vehicle and crew are not in Repair/Recovery).
  • Varied Cargo: Can have Container or Promethium Tank.

Munitorum Armoured Container

  • Weapon Hardpoints: 2. Top (x2): Crew Operated, Arc (All Round).
  • Supplies Contained: Treated as an Ammo Cache that is never exhausted (friendly fighters within 1" gain +2 to ammo tests and ignore Scarce).

Promethium Tank (30)

  • Transport Area (walkway along the top): Fighters and loot in this dedicated area don't fall off if the vehicle moves, Swerves or Jack-knifes (Loss of Control).
  • Free fuel: While within 3", weapons with Blaze gain Plentiful (if not Scarce), otherwise ignore Scarce.
  • High-pressure Gas: If hit by an attack (ranged/melee), pass the following test (using the Strength of the attack) or a jet of gas is unleashed:
    • D6 + S < 9 If failed, centre a Blast (5") on the point closest to the attacker. Fighters hit must pass an Initiative test or suffer the following (depending on the attack):
      • Blaze: Suffer a hit with S4, AP-1 and Blaze.
      • Otherwize: Become Blinded (as if being hit by Flash).
  • Lifeblood of the Wastes: Gain additional D6x10 credits after the battle if on the battlefield and not wrecked.

Equipment

This page lists the starting equipment available for vehicles. More equipment can be purchased during a campaign (see Trading Post: Vehicles).

Weapons

WeaponCredits
Special
Grenade launcher (frag & krak)65
Storm bolter (Imperial)95
Heavy
Heavy flamer130

Vehicle Upgrades

Vehicle UpgradesCredits
Body Upgrades
Ablative armour15
Crash cage15
Escape hatches10
Reinforced armour20
Transport bedinc.
Weapons stash20
Drive Upgrades
All-wheel steering10
Emergency brake10
Powered steering30
Tyre claws10
Engine Upgrades
Easy turnover5
Engine shell15
Nitro burner15
Smoke vents25

Wargear

WargearCredits
Booby-trapped fuel tanks10
Flare launchers10
Headlights15
Smoke launchers20

Other

ItemCredits
0-4 Ridgehauler Trailer130
Cargo: Munitorum armoured container50
Promethium tank30