Cargo-8 Ridgehauler
230 credits
Guild Of Coin Cargo-8 Ridgehauler
M | Front | Side | Rear | HP | Hnd | Sv |
---|---|---|---|---|---|---|
7” | 9 | 8 | 8 | 6 | 7+ | 3+ |
Locomotion: Wheeled.
Weapon Hardpoints: 1. Cab: Crew Operated, Front & Right Arc.
Existing Upgrades: Transport bed.
Upgrade Slots
Body | Drive | Engine |
---|---|---|
4 | 4 | 4 |
Transport Bed
Applies to the cargo area (if no cargo is loaded) and along the side of each cargo slot. This also applies to each trailer.
Options
Item | Cost |
---|---|
0-4 Additional trailers | +70 |
Container (cargo load) | +50 |
Promethium tank (cargo load) | +30 |
130 credits
0-4 Ridgehauler Trailer
Treated as a single model with the Cargo-8 Ridgehauler (during the battle). Each trailer grants the following:
- +5W (per trailer).
- Cannot detach (unless otherwise noted).
0-5 Cargo Loads
Each Ridgehauler and Trailer can have 0-1 cargo load granting the following (per cargo load):
- Valuable Cargo: Gain D3x10 credits after the battle if on the battlefield and not wrecked. If wrecked, the enemy gains D6x10 credits.
- Trading Run: Can make a Trade post-battle action in the same way as a Champion if having an assigned crew (as long as the vehicle and crew are not in Repair/Recovery).
- Varied Cargo: Can have Container or Promethium Tank.
Munitorum Armoured Container
- Weapon Hardpoints: 2. Top (x2): Crew Operated, Arc (All Round).
- Supplies Contained: Treated as an Ammo Cache that is never exhausted (friendly fighters within 1" gain +2 to ammo tests and ignore Scarce).
Promethium Tank (30)
- Transport Area (walkway along the top): Fighters and loot in this dedicated area don't fall off if the vehicle moves, Swerves or Jack-knifes (Loss of Control).
- Free fuel: While within 3", weapons with Blaze gain Plentiful (if not Scarce), otherwise ignore Scarce.
- High-pressure Gas: If hit by an attack (ranged/melee), pass the following test (using the Strength of the attack) or a jet of gas is unleashed:
- D6 + S < 9
If failed, centre a Blast (5") on the point closest to the attacker. Fighters hit must pass an Initiative test or suffer the following (depending on the attack):
- Blaze: Suffer a hit with S4, AP-1 and Blaze.
- Otherwize: Become Blinded (as if being hit by Flash).
- D6 + S < 9
If failed, centre a Blast (5") on the point closest to the attacker. Fighters hit must pass an Initiative test or suffer the following (depending on the attack):
- Lifeblood of the Wastes: Gain additional D6x10 credits after the battle if on the battlefield and not wrecked.
Equipment
This page lists the starting equipment available for vehicles. More equipment can be purchased during a campaign (see Trading Post: Vehicles).
Weapons
Weapon | Credits |
---|---|
Special | |
Grenade launcher (frag & krak) | 65 |
Storm bolter (Imperial) | 95 |
Heavy | |
Heavy flamer | 130 |
Vehicle Upgrades
Vehicle Upgrades | Credits |
---|---|
Body Upgrades | |
Ablative armour | 15 |
Crash cage | 15 |
Escape hatches | 10 |
Reinforced armour | 20 |
Transport bed | inc. |
Weapons stash | 20 |
Drive Upgrades | |
All-wheel steering | 10 |
Emergency brake | 10 |
Powered steering | 30 |
Tyre claws | 10 |
Engine Upgrades | |
Easy turnover | 5 |
Engine shell | 15 |
Nitro burner | 15 |
Smoke vents | 25 |
Wargear
Wargear | Credits |
---|---|
Booby-trapped fuel tanks | 10 |
Flare launchers | 10 |
Headlights | 15 |
Smoke launchers | 20 |
Other
Item | Credits |
---|---|
0-4 Ridgehauler Trailer | 130 |
Cargo: Munitorum armoured container | 50 |
Promethium tank | 30 |