Uprising Campaign Scenarios
Source: Necromunda: Apocrypha Necromunda (2024)
The Uprising Campaign is a struggle between the brutal rule of the Imperium and the subversive cults that seek to tear it down. At the beginning of the campaign, Imperial law firmly holds the denizens of the hive in their place, and the rebels must use stealth, sedition and guerrilla warfare to erode the control of their enemies. For the Enforcers of Lord Helmawr’s rule, their task is to hunt down and burn out the cancerous elements of the uprising – before it is too late…
To capture the feel of a hive descending into lawlessness, the Uprising Campaign uses a collection of unique scenarios. Whenever gangs meet to fight for the fate of the hive, they use one of the scenarios detailed in this section, the outcome of which determines whether or not the iron fist of the Imperium retains its grip, or the servants of the Dark Gods advance their schemes.
Order Or Chaos
In an Uprising Campaign scenario, one side will take on the role of Order, fighting to preserve the hive, and the other Chaos, seeking to bring it to ruin. Even in games between gangs of the same Allegiance (see page 78), one side will represent Order and the other Chaos, as during the mayhem of a hive-wide rebellion, sides may find themselves unwittingly aiding their enemies or turning on their allies out of fear. Before generating a scenario, players will need to work out who is fighting for which side using the guidelines below:
Gangs fight for their Allegiance, so a Chaos gang represents Chaos and an Order gang represents Order.
Unaligned gangs (see page 78) represent the opposing Allegiance, so if an Unaligned gang is fighting a Chaos gang then the Unaligned gang is fighting for Order.
If both gangs have the same Allegiance, or are both Unaligned, then the players roll a D6, re-rolling any ties. The player who rolled highest uses their gang’s Allegiance (or may choose if their gang is Unaligned) and their opponent fights for the opposing Allegiance. For example, if two Chaos gangs fight each other, the winner of the roll-off represents Chaos, while their opponent represents Order.
Scenario Rewards
Each scenario provides rewards, such as Experience, credits or Meat for the gangs playing it. At the end of the game, players should consult the scenario and see if they qualify for any of its rewards, adding them to their gang rosters if they do. Some rewards only apply depending on the phase of the campaign – Insurrection or Damnation – and are noted in the scenario descriptions.
Capturing Territories
During an Uprising Campaign, war rages throughout the hive, with settlements, strongholds and entire districts changing hands in the aftermath of bloody battles. Each time two gangs fight each other, there is a chance that the victor might take a Territory from their opponent. At the end of the game, if the winning gang inflicted three times as many Out of Action results on their opponent as they themselves suffered (not counting models that left the battlefield voluntarily or fled because of a failed Bottle check) then they capture one of their opponent’s Territories.
Randomly select one of the losing gang’s Territories for the victor to claim; remembering that a gang’s home base or hideout can never be captured. If a gang’s only Territory is their home base or hideout then no Territories change hands. See page 88 for more details on Uprising Territories.
List of Uprising Scenarios
- Show of Force
- Scavenge
- Hit and Run
- Search and Destroy
- Meat Harvest
- Public Execution