Gang Tactics Selection
Source: Necromunda Core Rulebook (2023)
There are a dizzying array of gang tactics available for use by the various gangs of Necromunda and working out which ones are available to players can be a daunting task. Presented here are rules for generating Gang Tactics Pools. Note that if using Underdog Gang Tactics (see page 240) each gang will need a separate Gang Tactics Pool for them, the two Gang Tactics Pools do not have to be generated in the same manner.
Preset Method
Many supplements contain tables of gang tactics available for gangs to use, the easiest method is for each gang to choose one of these tables and generate all of their gang tactics from the one table.
Custom Method
This is the standard method for determining the Gang Tactics Pool and allows players to tailor the gang tactics available to them. At gang creation, players select 18 gang tactics that are either specific to their gang or available to any gang with the following restrictions:
- Unless specifically stated otherwise, no more
than one gang tactic with the same name may be
included in the pool.
- If there are multiple gang tactics with the same name, use the most recent version.
- Gang tactics that require either vehicles or Wargear that grants the Mounted condition in order to be played can only be included if the campaign includes Ash Wastes battles.
Write the names, triggers and benefits of the gang tactics chosen on the table provided opposite. Gang tactics can be randomly determined by rolling a D66 (taking care to keep the roll a secret) and referring to the table. If a gang tactic is generated that can not be used in the scenario (for example it requires an enemy vehicle and the opposing starting Crew and Reinforcement deck does not include any vehicles) then a new gang tactic can be generated to replace it.
In the Update Gang Rating step of the post-battle sequence, up to two gang tactics may be swapped out for different gang tactics.
Limited Method
This method makes gang tactics a limited resource where players must choose the time of biggest impact to play their gang tactics in. This method works best when using the Gang Tactics cards available from the Games Workshop webstore.
At gang creation each player builds a deck of up to 30 gang tactics cards from those available to them following the same restrictions as for the Custom Method. Each time a gang tactic card is played, it is permanently removed from the Gang Tactics Pool for the remainder of the campaign. This means that each gang tactic can only be used once by each gang throughout the entire campaign and the number of gang tactics available to each player will dwindle.
The Goonhammer Way
Have your players build a deck of 12 cards of their choice. For games with random card selection, just draw (or roll for) X cards and have at it. For games where the players choose their cards, have them randomly generate X+1 cards and discard one of their choice.